Should the government fund community art projects? What is the purpose of public art? Should new buildings be required to be environmentally green?
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Does "green architecture" really make a difference in global warming? What history do the murals of Chicago represent? How have ancient symbols been re-appropriated in contemporary times?
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How have cultural norms been reflected in dance over the years? Is it ever okay to engage in illegal activity as an expression of self? Is it necessary to express ones own opinion? Are youth as politically motivated today as they were in the 60s and 70s? What is the evidence that tests measure how smart or successful we will be? How is success measured in the arts versus the rest of society? Why do so many artists find success posthumously while they struggle to support themselves during their lifetime?
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Abd Rahman Alias. Ravi Chauhan. Josh Yamat. Mariana Salas. Hassan Aziz. Aditiya Nugraha. We might as well resize them and plug them in as placeholders, and add in important graphics as they are redone. This is beyond wonderful! I especially like how you did the Fot the shy brown one in the middle! Now I have a question. Have you made the Thraddash yet? I haven't! I really doubt Hayes was scanned artwork. And I feel anything I do on him, might look awesome. But my artistic take on him, might ruffle some fan's feathers since It wouldn't look like pixel art.
We'll see. Well, my pixel art wasn't the thing, so maybe moving away from it will be met well by community. Perhaps you could reduce the number of images by using a rotate function instead of having separate sprites for each ship angle?
I'm not sure how easy this is, since I've never used C. Does SDL have any useful sprite manipulating functions? Quote from: onpon4 on September 27, , am. The problem with just rotation is the lighting angle. Quote from: Alvarin on September 27, , pm. Quote from: Angelfish on September 27, , am. The timewarp graphics are suitable enough for everything you want in ship sprites and more :. Quote from: Angelfish on September 27, , pm. Quote from: Draxas on September 27, , pm.
I actually think there will be scope for anyone with some decent photoshop skills to help out. I'll be putting my hand up to help at some point. I think its a great project and I'm surprised noone's bothered before. Quote from: onpon4 on September 27, , pm. Quote from: Cedric on September 27, , pm. Ah but its not deep space.
https://orerdesour.tk Combat occurs around a planet, which is presumably orbiting a star, which is a presumably a light source. It makes totally sense of the shading to come from the same direction on all objects in the arena. Quote from: dczanik on September 27, , am. A lot of folks don't like the fact that SC3 graphics were used by the Timewarp crew on a number of those ships. While using them might save time, it may not be the best option, but that's dczanik's call. Right, I already thought that weren't the SC3 ships in timewarp ;.
Don't bullshit us, Draxas :D. The chmmr model is one of the first made back in the day by Tsing, by the way :D. I could have sworn they looked the same. Ah well, sorry. That aside, I can't say I'm particularly fond of quite a few of the Timewarp models either. Because there were so many different artists on the project, there's no cohesion to the look of the ships either; while a lot of the SC3 models don't stay true to the source and some of them look quite terrible , they do at least look internally consistent with their art style.
Quote from: Draxas on September 28, , pm.
I just thought of another possibility: Those models date back to really early, as much as or something With the current software and high-end systems renderings could be substantially improved ofcourse ;. Well, given the skills I have in 3D, I think I can actually make some better 3D Models, and make them in higher quality too. Timewarp, and SC3 stuff looks good, but show their age by today's standards. And I always thought Timewarp veered off the original too much in the Kohr-Ah ship design.
For those with 4 minutes to kill, here's a video of a 3D sculpt I made. So you can see, I can do 3D too! Let people add an override text file, that allows the game to use a custom directory for ships. Obviously for fairness, this file would be disabled for online play. There's a lot of artists like myself who would love to add some of their art to the game, but the work involved to add a custom ship, and share it with people is just too much.
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And, it would be fun to do things like replace the Earthling Starship with the Enterprise. Now, I must admit to not being that into all that 3d stuff, but as far as I know 3d sculpting is pretty different from regular 3d modelling. For one, the amount of polygons your model will end up with is enormous, and due to the way these models are made it's insanely difficult to "get rid" of the excess polygons.
On the other hand, making organic shapes life forms becomes a lot easier than when using regular 3d modelling.. Dragon has made some pretty models for the SC1 ships, and about half of the SC2 ships as well, although I still haven't managed to get the SC2 models up. Well, polygons are not an issue. It's rendered as a 2D Sprite. I'm not going to use Mudbox to sculpt an Earthling Cruiser. But, I'll probably use it for the Mycon ship.
The best tool for the job. I was just demonstrating I can do 3D stuff too. You want other 3D examples but made in 3D Studio? The Spathi Eluder?
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